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Muoverti TiltBike balances, steers, brakes and accelerates to revolutionize indoor cycling

muoverti tiltbike lean angle riding steering braking pedalling
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The Muoverti TiltBike is a new, immersive stationary indoor training bike for riders who want their at-home workouts to simulate their on-road (and off-road) rides in almost every way. The supposed “real feel” stems from its unique rider-tuned, elastomer-guided lateral frame rotation. The TiltBike is designed to be used as the controller for Zwift, TrainerRoad, and thanks to the steering, tilt, and braking sensors, E-Sports platforms such as Descenders, too. The Muoverti TiltBike is to be exhibited at Rouleur Live this week, but here’s a quick preview of what’s to come in 2022.

Muoverti TiltBike

muoverti tiltbike side on view
A highlight of the TiltBike platform is that you can digitally customize the resistance increments to replicate the groupsets of all leading manufacturers.

While there are numerous indoor trainer platforms that allow the rider to exercise some semblance of on-road balance, we’re unaware of any that are quite so integrated and immersive as the Muoverti TiltBike. Most are merely rocker platforms that you place your indoor trainer on top of; these have a massive footprint and generally take some time to fettle with and set up correctly. The TiltBike is sort of like a standalone trainer and a rocker platform combined, and a heck of a lot more than that too.

muoverti tiltbike lean control tilt sensor

We don’t have many details as of yet, but it seems the lean angle, and ease with which the bike leans, can be tuned according to the rider’s weight, just as the inflatable balls underneath the KOM Full Motion Rocker Plate can be pressure-tuned to the rider’s preferences. The TiltBike is said to use elastomer-guided lateral frame rotation to achieve this, so presumably, it is the elastomer that can be swapped out to tune the lean characteristics. 

muoverti tiltbike cockpit braking steering sensors

Irrespective of how that lean characteristic is tuned, the key point here is that tilt data, along with the steering, braking, and of course, pedaling data is integrated to allow the TiltBike to be the controller of your avatar across many different virtual training and E-Sports platforms.

muoverti tiltbike lean angle riding steering braking pedalling
Self-centering digitized handlebar steering allows the bike to move freely under the rider when seated or climbing and sprinting out of the saddle

Muoverti says their system uses a dynamic electromagnetic resistance control and physics engine to algorithmically replicate the feeling of physical forces such as rolling resistance, incline, weight, acceleration, braking, and inertia. The algorithms are said to update 1,000 times per second, in constant communication with the resistance control resulting in highly accurate feedback from digital training and riding platforms.

muoverti tiltbike pedaling resistance electromagnetic carbon belt drive silent

Magnetic resistance is connected to the cranks via a carbon belt drive, said to make for a virtually silent riding experience. 

muovertitiltbike handlebar mounted joystick controller
A shifter integrated mini joystick allows the rider to interact with digital platforms without the need to dismount

The TiltBike allows the rider to view ride data including power, speed, cadence, L/R balance, pedal smoothness, torque effectiveness, lateral force, and even seated vs standing readings; all are provided in real-time without any need for additional sensors.

Of course, fit can be customized to suit riders of differing heights, as well as tuned to a mountain bike, road, or gravel geometry. A traditional quick-release seat post clamp is included for saddle height adjustment, while a standard rail clamp allows riders to install their preferred saddle. The TiltBike gets a patented adjustable stack and reach handlebar, as well as adjustable length cranks. Overall, the adjustability allows for geometry from frame sizes 49 to 64.

The Muoverti TiltBike is due in 2022, but we have no idea on the price yet! Watch this space.

Muoverti.com

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Nuno
Nuno
3 years ago

I really want that bike to reach the market, but I am almost sure it is just vapourware….

Seraph
Seraph
3 years ago

This is getting a little crazy. Kinda surprised that they don’t just have you slap on a pair of VR goggles for the full immersion.

Velocity Rockers
3 years ago

Nice tech but nothing about for/aft motion. Redundant purchase if you already have a road bike. Cost vs. smart tainer or even smart bike?

tqubed
3 years ago
timbo
timbo
3 years ago

But better than a Peloton Bike

The New Traditionalist
The New Traditionalist
3 years ago

Ride ’em cowboy!

Matthias
Matthias
3 years ago

As far as I know, Zwift is working on a VR version, and yes, it would make sense. The major problem is probably sweat—Zwift’s graphics are downright primitive compared to many existing VR games.
The problem with this thing is all custom components, so when they decide to stop making it (considering today’s product cycles, probably in a year or so), you’ll be out of spares in no time, as opposed to a regular bike on a trainer. They’re probably saving on flywheel weight by simulating inertia in software, although that leaves the center of mass higher than other smart trainers. If the technology is any good, I don’t see why they couldn’t make a base you can mount your favorite bike on, run it singlespeed and add a pair of electronic shifters (or reuse the AXS ones you may already have) that connect to their virtual shifter.

People Power
People Power
3 years ago

Uh oh, seen something like this before. I smell a patent fight!

Dylan Sutton
Dylan Sutton
3 years ago

Rocker action makes lots of sense to allow more natural bike particularly during simulated sprinting or standing climbing.
But why on earth would I want my bike trainer to lean during cornering? The vast majority of lean is to maintain balance by offsetting centripetal force. If you’re not actually going around a corner, there will be no centripetal force to offset, and leaning the trainer will just feel completely wrong.

Ed G.
Ed G.
3 years ago

This reminds me…..remember the old MotoGP video arcade game you could sit on and “ride”. 2O yrs ago ..You could keep yr feet on the ground and just lean it to turn or you could “ride” it feet up and use body weight shifts to lean it and turn etc…they never had any real progressive resistance so it was alot of work to ride them well feet up and post a good time.. they got alot of my money bk then lol as an avid motorcyclist,..I HAD to race feet up.

Interesting tech if it’s real…I fear it could be a here today gone tomorrow kind of product tho…and definitely pricey..

mtiegel
3 years ago

Buy a set of rollers!

Brian N
Brian N
3 years ago

Actually, NOT being able to lean a trainer in a corner feels really unnatural, as does not being able to turn the handlebars. Adding both capabilities to my trainer made it feel more natural and considerably more comfortable, but it’s still not like actually riding (I think that’s really too much to ask). Incremental improvement make the experience more fun and less like drudgery.

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